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Gamers tend to think in terms of games they played and liked and become attached to. One significant factor that causes people to view Buildbox as limited in its ability to make really good games and other forms of interactive entertainment is actually a product of limited thinking and imagination. The limitations and simplicity are actually the source of power embedded in Buildbox. It's still a wide open country with new frontiers that stretch in all directions. I agree that very little, below the surface functions of Buildbox has been discovered, demonstrated and documented. But for simpler games it's probably the best engine out there right now. Maybe some day I can return to BB for more complex stuff, but for now it's really not possible. Some kind of basic enemy and boss AI and an easy health mechanic for both characters and AI. What I'd like in BB 3 is some kind of tilemap editor, similar to the one in C2, where you literally draw your level if you want to. It's really not that hard to learn and although HTML5 can become a problem in future, for now it works just fine. I like it a lot still, I'm making a simple game in it just for fun but for the platformer I went ahead and got C2. And then I saw BB is severely lacking in more complex things. I tried BB, made a simple game in 3 days without to much problems, didn't look too much at quality because it was just a test anyway.īut then I started to make quite a ambitious platformer with bosses, enemies spawning health after dying, following the player, destructible enviroment etc. I can give you my answer, although it probably won't be what you expect. Its SUCH AN OLD GENRE! Almost everything imaginable has been done before.(I need some advice on this part.) How should i approach building a Scroller Game? I JUST SUCK at thinking of NEW INNOVATIVE Ideas beyond what i see in normal 2d Scrollers. But hey, its really the best at what it does, making 2d Scrollers, as customizable as your imagination permits lightning fast! My only wish is that Buildbox could grow faster so that we can compete on better footing when compared to other Game Developers who work with Unity and the like. At the same time i feel my creativity severely limited. Why is that? I feel like it is a highly advanced Level Editor of sorts that is just powerful enough that you can make numerous types of games with it.
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ZERO CUSTOMIZABLE LOGIC means NO FLEXIBILITY and THUS NO POWER.įor some reason.
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Theres also GameSalad, Stencyl, Construct2 that require logic but no coding involved. Wikipedia may be copied with the proper acknowledgment, but some need tweaking to work properly on Wikia, so use a Wikia version if possible.Hi guys I was just curious to know what is it that you guys love about BuildBox that you guys stay with the Game Engine.
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